![]() On the hardest “Deus Ex” difficulty, Human Revolution forces you to think tactically about engaging in combat, meaning you’ll need to employ all manner of equipment and augmentations, such as cloaking or the being able to move at superhuman speeds.Īnd the actual gunplay itself is pretty neat, too. ![]() The art direction is simply exceptional, with the developers coining the term “Cyber Renaissance” to create modernized versions of the clothing and architecture of the 15th and 16th centuries I’d found myself wandering the small Detroit hub area simply admiring the coats and jackets of random characters. Speaking of today, while Human Revolution’s graphics engine is dated, it still looks very nice. But the Director’s Cut of Human Revolution retcons that by allowing you to deal with these battles in a more creative way it’s the version of the game to play today. This rubbed against the whole Deus Ex DNA of being able to choose how you take on such problems. The only fly in the ointment was that the boss battles in the game were subcontracted to another developer, who made the decision to force combat upon the players. You could sneak, snipe, tranquilize, hack or simply circumnavigate a lot of threats in the game I took great joy in knocking out guards as part of a non-lethal run, and stuffing them into vents or secluded corners, chuckling away to myself as I imagine them groggily waking up and wondering how they ended up in compromising positions with their comrades. But that actually worked in Human Revolution’s favor, offering smartly designed environments with all manner of things to look at, uncover, hack and blow up.Īnd like the original game, you could approach objectives in a variety of ways, including not killing any enemies in the entire game. And it didn’t there was no skills system and missions took place in smaller spaces. ![]() With modern graphics, I was worried that Human Revolution would fail to deliver the scale of the original game. Deus Ex offered a huge amount of systems and flexibility to approaching missions in levels that felt huge for a game from 2000. Whether Derrickson and Cargill can properly mold it into a movie is a different question, but they're starting with better material than most.It was a risky move by developer Eidos Montreal, given it was looking to develop a game that was very much trying to be a modernized version of arguably one of the best games of all time. But it's worth noting that Deus Ex helped establish many of those elements in the way they exist in games now, as the original 2000 release had a huge effect on game development that followed.Īnd unlike most game to film adaptations, which are based on games in which the primary narrative drive comes from basic player action - something that often translates poorly to the screen - Deus Ex features enough of a plotline to be a reasonable foundation for a film. There's a lot about Deus Ex that is familiar from many other games: the shared suitcase of tropes like stealth, cybernetics, and cyberpunk conspiracy theories. Set in the near future, when dramatic advances in science, specifically human augmentation, have triggered a technological renaissance, Deus Ex: Human Revolution follows Adam Jensen, an ex-SWAT security specialist who must embrace mechanical augments in order to unravel a global conspiracy. This is the CBS Films summation of Deus Ex, for which Human Revolution will serve as the "primary template:" That means that the link to this film and Hitman may be little more than a business thing. Which is to say he got in early with a rights package from Eidos, the game publisher which originally backed all three properties. Askarieh also produced the Hitman video game adaptation, and is one of the guys working on Kane & Lynch, too. The specific game in question is the latest release, Deus Ex: Human Revolution, which acts as a prequel to the 2000 original and features the early days of human modification and the social, political, and economic changes that the technology threatens to push forward.Ī press release announces the creative tea, and says that Roy Lee and Adrian Askarieh are attached to produce the film withJohn P. ![]() The game series in question is Deus Ex, a set of first-person shooters that factors in many stealth and role-playing character elements as it drops players into a world characterized by giant corporations and extensive cybernetic body modification.
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